I won! it wasnt easy, and that's great because it means that it had a good balance of level design, aesthetic, mechanics and difficulty.
I would look a little bit in the jumps and the collisions, they werent as accurate as they seemed and I found myself trying to jump on a platform and failing to do it.
it had a great use of the green/yellow/orange and black.
Great game! I had fun all the way! thanks for making it :)
The gameplay and graphics, I feel, are solid. I felt like I was slowly crawling through the dark caverns, hoping I'd find my way out. If I may have just one complaint: the one section that combined the use of falling rocks and temporary platforms felt somewhat random, in that if you don't start it at just the right timing, you'll either get hit by a rock, or you'll fall to your death while avoiding getting hit by a rock.
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fun!
I won! it wasnt easy, and that's great because it means that it had a good balance of level design, aesthetic, mechanics and difficulty.
I would look a little bit in the jumps and the collisions, they werent as accurate as they seemed and I found myself trying to jump on a platform and failing to do it.
it had a great use of the green/yellow/orange and black.
Great game! I had fun all the way! thanks for making it :)
I played your game and had fun.
The gameplay and graphics, I feel, are solid. I felt like I was slowly crawling through the dark caverns, hoping I'd find my way out. If I may have just one complaint: the one section that combined the use of falling rocks and temporary platforms felt somewhat random, in that if you don't start it at just the right timing, you'll either get hit by a rock, or you'll fall to your death while avoiding getting hit by a rock.
red yellow green pallete is reat. i like the combined sphere and cone light
Got lost not too far in, but the game has a very nice atmosphere.